For our next three moments of interaction we were to respond to one motivation in 3 different designed environments, while maintaining comparable attributes of experience across. For this round I wanted to push myself to investigate form-making areas I may have never been before, and that meant at least something had to be digital and interactive. I also knew that I wanted to explore the idea of wandering and how that could manifest itself within three different designed environments.
The idea for moment #4 came quickly. I imagined a printed piece/book that wandered. In order to create similar attributes of wandering I constructed a piece that presented options to explore. In moment #5 the viewer is invited to wander within an digital interactive environment. As the participant wanders she discovers bits and pieces of reflective text that may propel her in a new direction. Moment #6 was inspired by the idea to invite individuals to slow down and wander by recognizing and rewarding that physical activity. Intended for physical wall space in hallways this piece responds to the movement of the passerby and creates a visual "wake". The size of the wake is dependent upon the speed of the passerby. Faster individual create smaller wakes, while slower, more wandering individuals create a larger wake which in turn reveals more to the wandering viewer.
The text across all three pieces comes from reflective writings from a "summer journal" which was composed throughout the course of several years but all from a setting by the sea. This influenced and inspired the visual language of each piece.
Moment 4, 5 & 6
Motivation: To step away
Attribute of Interface: Wandering
Attribute: Pleasurable/Inviting/Reflective
Moment 4
Environment: Physical book
A Wandering Book from Caroline Prietz on Vimeo.
Moment 5
Environment: Interactive Digital Space
Wandering from Caroline Prietz on Vimeo.
Moment 6
Environment: Physical Wall Space
A Wandering Wake from Caroline Prietz on Vimeo.